![]() Regardless of everyone’s reason to joining and helping Gabe in their mission, they all agree to Ukkon must be stopped, regardless of the cost. Gabe can’t fight this fight alone, so he’s going to have to convince others along the way to help save Sera alongside, something only a true leader could manage. Major Sid Redburn will fight alongside Gabe, a veteran who’s been on numerous top secret missions, as will other characters you meet along the way. It’s said that he’s the one behind the creation of some of the biggest Locust that Sera has ever seen, like the Brumak, so he must be stopped at any cost. Gabe’s mission is to find the leader of the Locust army: Ukkon. This is of course was only temporary as COG comes calling, essentially forcing him back into action begrudgingly. Gabe was a decorated Lieutenant Colonel for the COG, but after a mission that resulted in huge sacrifices, he demoted himself to Sergeant and and refused to work for the COG any further. You play as Gabe Diaz, and if you recognize that last name and look at the timeline it’s set in, that’s right, Gabe Diaz is Kait’s father, the protagonist of Gears 5. Set 12 years before the first game, the world of Sera is under attack from the Locust Horde that are rising from beneath its surface. ![]() ![]() The core games have always had engaging narratives, constantly engrossing you into its world, and Gears Tactics is no different, even though it’s not one of the base games. Simply check the wiki and you could read for hours on the history of the world and its characters. To say that Gears has a robust lore is putting it mildly. Surprisingly, Gears really works well in this strategy genre, especially with the additions and tweaks they’ve made in mechanics found in similar games. I wasn’t sure how the gameplay would transition with such a drastic change, but once I learned the mechanics and figured out some strategies, I’m elated to report that Gears Tactics still feels like a Gears game, even if the gameplay is completely different than fans are used to. Gears Tactics completely changes up the tried and true Gears formula of cover based shooting and instead swaps it for a tactical turn based affair much like an X-COM style game. Years have passed and Gears has turned into a massive franchise, with numerous games, novels, toys and more over the years, but the gameplay has generally always stayed the same throughout until now. Originally released in 2006, Gears of War was an instant hit and became just as revered and tantamount as Halo was to the Xbox DNA. When you think of Gears, you think of cover based third person shooters with lots of gore and soldiers with an unfeasible amount of time to hit the gym to bulk up with muscles. Why you ask? Well, to see how the franchise plays as a 'tactical' oriented game, and when it hits the Xbox platform, we will be able to compare it to its original PC counterpart. Given that Gears is synonymous when you think of Xbox we figured we would cover Gears Tactics. Oddly enough, when Gears Tactics was announced I didn't follow the development very much, as I knew it was only announced for PC at launch, though all signs point to a console release sometime down the road. I’ve been a Gears of War fan since the beginning, playing not only every game and reading the various novels, but I even own a handful of figures and even a replica Lancer.
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